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A graphics rendering project I’ve done in Color Engineering Lab at Zhejiang University.
Scattering effects simulation for Luneburg lens based on Hamiltonian ray tracing and Wigner distribution function.
Published in Coloration Technology, 2016
Subsampled phase retrieval for temporal resolution enhancement in lensless on-chip holographic video
Published in Biomedical Optics Express, 2017
Published in Biomedical Optics Express, 2018
Published in CV-COPS (CVPR Workshop), 2019
Published in PBDL (ICCV Workshop), 2019
Dictionary-based phase retrieval for space-time super resolution using lens-free on-chip holographic video
“teaching assistant“, EECS Dept., Northwestern University, 2016